Most game developers want their game to still remain playable (even on weaker systems), just convert everything into High Quality (whatever that means) often make games useless. The question is how to push these limits to a reasonable amount. Yes the number is limited (for good reason there is always a limit). The number of polygons is limitated on engine but it is not clear if is possible reduce this limit. Spearmint_x86_64.exe +set fs_game CiNEmaticV11062 +set r_customHeight 1080 +set r_customWidth 1920 +set r_mode -1 +set com_hunkMegs 756 +set com_zoneMegs 512Ībout the number of poligons limit here the response:
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